Аннотация:The using in the digital pedagogical educational environment of the already formed conceptual base of the student can greatly facilitate the study of the subject. Such an approach, for example, allows students to master the transition from direct management of the performer to program management. Executors of digital educational environments (PiktoMir, PiktoMir-K, KuMir) are a series of consecutively complicated objects from a general continuous course of algorithmization. Text-based digital pedagogic educational environments, such as KuMir, are used in the natural continuation of the course on the fundamentals of algorithmic learning for students. Robots with whom students learn in primary and propaedeutic courses can also be used in more complex language systems. Thus, program performers already well-developed by students, while preserving functionality and a set of commands, migrate from course to course, from pictographic digital educational environments to text-based digital pedagogical educational environments, such as KuMir, which allows the student to concentrate on mastering the new programming language and software system.This article discusses a methodology for smoothing out the complexities of the transition from pictographic (icon) programming to text-based programming. This approach makes it possible to build teaching programming not only in kindergarten or school, but also quite acceptable for quick learning in programming courses for beginners in universities.The authors describe many years of teaching experience at Moscow State Pedagogical University using digital educational environments KuMir, Pik-toMir, PiktoMir K. PiktoMir K made it possible to significantly facilitate the transition of students to mastering text-based programming languages