Аннотация:This article discusses the gamification components of a software solution developed using a neural network, which allows increasing the efficiency of the educational process to improve the programming skills and system thinking of future IT specialists in the Applied Informatics field of training. In the way of evidence, the described gamification components are used in the developed software solution to improve the educational process. In the subsequent work on a software solution for scientific gamification of students, it is planned to develop a plug-in for the Yalta GPA Portal. The article also presents a conceptual model of scientific gamification of students, which contributes to a comfortable and effective educational process based on the psychological testing of future IT specialists. This model is being tested on the GPA YALTA portal.