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This paper provides a live example of an international scientific experimental seminar on design thinking in virtual reality. The results showed a fairly high efficiency of using virtual reality technology when conducting that kind of collaboration experiments, remote meetings, plenary reports, etc. Certain difficulties were also identified on the part of stable connection and communication, technical capabilities and some direct specificity of an exact equipment, quality of VR software and so on; which can be illuminated by following a global systematic approach for developing a sustainable model/draft of work in virtual reality, based on a detailed study of all situations that are possible to happen in perspective.